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Infamous 2 bad ending
Infamous 2 bad ending















Normally when I don’t notice a game’s soundtrack too much I take it as a sign of it being good. There’s a ton of dialogue and it’s all well done, even Zeke (I’m no fan). Good voice acting and a great soundtrack really highlight things when it comes to the game’s sound. There are also some great particle effects, particularly the smoke trails from rockets that impressed me with their thickness and density. Everything is really detailed as well with a ton of citizens and traffic throughout the city. New areas such as marshy swamps are a nice divergence from the city environments of the first game. The architecture of the various wards is fantastic. Stop for a second, look around and appreciate the visuals. At first I thought New Marais looked a little too similar to Empire City. The city is extremely detailed with a lot of life and a great draw distance, and Infamous 2 handles it all with nary a hitch. I imagine this is done to keep things moving smoothly on screen. If you want to get really critical, there’s a lot of jaggies if you stop and take a close look around. If find this disappointing for a Sony exclusive title.

#Infamous 2 bad ending 720p#

The visuals have definitely been amped up from the original, but surprisingly Infamous 2 maxes out at 720p only. I’m not a big level designer myself, but given the creativity of what we’ve seen in games like LBP I think this is a great idea and am looking forward to seeing what people come up with. While there is no multiplayer component to the game, you can now design and share your own missions over the Playstation Network.

infamous 2 bad ending

The character development isn’t on par with a game such as Uncharted, but it does a good job in keeping you interested in the story as a whole. Thankfully all the game’s refinements are wrapped up in a good narrative and some decent character development. Available powers (fire and ice, for example) are based on your choice between good and bad. While I felt the game sort of sets you up to play as the bad guy at first, I played the hero in the first game so it was all bad guy for me this time out regardless! Like the first game, Infamous 2 promises two distinct endings depending on how you choose to play. Throughout the game you will be presented with moral challenges and its up to you to choose the good or bad route. Like the first game, Infamous 2 also features a karma system.

infamous 2 bad ending

The bottom line here is that Infamous 2 is as much fun to play as the first, if not more so thanks to the refinements to the gameplay. I tend to play this game as much as I can from heights, so this sort of refinement is welcome. This really helps the action stay smooth when taking off vertical in that you’re not having to climb part of the way back up a building when you’re trying to glide from rooftop to rooftop. Gliding, for instance, now has a small initial boost and you appear to glide faster.

infamous 2 bad ending

There are also small refinements to existing powers that improve how the game plays. It sort of forces you into doing some of the side missions and I can’t help but wonder if this is Sucker Punch’s way of getting players to play the entire game and not just power through the main story missions. It’s all very clearly laid out for you in the powers menu (thank you). Different conditions need to be met for different powers. This is done by completing the main missions, missions, side missions, and various stunt activities such as knocking a set number of enemies off of a roof top or throwing objects into them. This time out you still earn XP to spend towards powers, but you must unlock the ability to purchase them.















Infamous 2 bad ending